

Being able to treat him like a bullfight (with Link's sword as the cape) would've been so much easier and less janky. As for the 2nd phase, how did you manage to hurt him with the spin attack?! I had to keep rapid-firing arrows and desperately trying (and failing) to dodge and just hoping for the best. The first phase was fine, if a bit tedious no matter what method you use. Yeah the way they inflate like a balloon just looks silly. Good! People probably just find it dull, more than anything-I know I do.Īh. It's especially strange, given that all the actually tough mini-bosses (Igos du Ikana for example) are completely unchanged. I can only figure that most folks failed their first time, due to how suddenly he gets up and goes, but.I think they solved that just by adding in intro text ("Prove your worth and catch me while passing through my walls of flame", or something like that). The decision to nerf him is the most baffling change out of all of them. Yeah, unless you make an ice platform and pelt him with arrows (has to be done before he sinks the platform), you still need to use the mines-some guys just dislodge them by swimming into them, rather than shielding from a kneeling position.

Heck, even regular Spin Attacks might be good, since they make the camera pan overhead. His 2nd phase was actually pretty fun, once I got good at doing Quick Spins-I'd tag him as he dashed by. I liked how there was both a slow but easy way (Hookshot spam) to beating his first phase, and a fast but risky way of doing it (Blast Mask + Bomb Throws). It's why for that video, I needed to be right on the backward edge of the lily pad to go as far as I did.Įh, the jerky way they move and inflate is a bit silly looking, and they don't serve any functional purpose. So a Spin Dash from a standing position will still be relatively slow, compared to one when Link has some momentum. As far as I can tell, it sort of increases along with the walk speed.
